Note!
Unembedded Cloth Config from the mod, you now have to download it yourself.
Added dust support for Indrev and Mechanical Tech.
Unobtainium can now spawn exposed in caves and similar, making it easier to find.
SLightly buffed hoes and high-tier axes.
Major interal refactors of the code.
Added new hallowed and metallurgium armor models, as well as changing aetherium, adamantite, mythril and orichalcum ones.
Various re-colours and texture changes.
Added missing tags for gold and hallowed dusts.
0.9.9
Note!
Added two new libraries: Enchant Giver and Alloy Forgery. You will need to download Alloy Forgery in order to use Mythic Metals! Link: https://www.curseforge.com/minecraft/mc-mods/alloy-forgery
EnchantGiver adds innate enchantments to aquarium and prometheum. They can be overridden with higher enchantments, but they will not disappear even if a grindstone is used.
Alloy Forgery is a new mod that lets you build a multiblock alloy smelter. This smeltery replaces the old alloy system. Making alloys require lava and different tiers of smelters (currently only 2 tiers are in place, with nothing more planned).
A tutorial will be available on the upcoming Mythic Metals Wiki! Once it's ready a link will be available.
What's new?
Added new anvils! These can be made from a selection of the metals, and will not break!
Added new chains! These can be crafted from a selection of metals and nuggets.
Added a new material: Hallowed. Made from the hallowed ores (adamantite, mythril and orichalcum).
Unembedded PigLib. You will now have to install it manually, to prevent version issues.
Added BYG, Terrestria and Traverse support! You will now find biome specific ores such as Starrite in their biomes.
The ore generator has been changed internally so that it actually generates ores in their defined ranges. This means that worldgen has changed, and upgrading might cause funky chunk borders.
Squashed a couple of bugs related to Harvest Scythes and Charm.
Removed Lutetium, as it only served as a worse silver alternative.
Adjusted most of the textures, as well as adding some new models. Thank you to:
- DH(LordDeatHunter), for a lot of the re-colours, item models and animated textures.
- Temreno, for the new armour and tool models.
- Tector, for the new ore and ingot textures.
- Pois1x, for the new anvil model + texture.
- Henchman, for new low-tier textures (copper, tin, bronze, and ur).
Balancing changes:
- Quicksilver now has a higher mining level, higher dmg and speed, but less durability
- Carmot has recieved a major buff
- Quadrillum can now be smelted with a normal furnace
- Slightly buffed hallowed
- Made Kyber slightly easier to find
- Increased Ur spawn rate
- Buffed Banglum, Discordium, and Durasteel
- Nerfed Prometheum and Kyber
- Buffed Metallurgium tools & weapons
- Major Stormyx buff, made it slightly easier to find
- Slowsilver armor has been nerfed, as well as small tool nerf
- Made tin and vermiculite spawn higher up
- Celestium and Starrite have swapped mining speeds
MOD COMPAT RELEASE!
Added PigLib Integration. If installed Piglins will let you trade with Midas Gold, and ignore you wearing Midas Gold and Argonium armor.
Added TechReborn Integration, letting you use their machines to possibly automate alloy creation!
Added Mechanix Integration, letting you double ores through their methods.
Added Modern Industrialization integration. You can now use the dust mixer for higher alloy yields.
Updated tag conventions: moved a lot of tags out of the common directory, and added dust tags for mod compat.
Added hallowed dust, allowing for better automation of metallurgium.
Changed Durasteel recipe to require Quadrillum instead of Ferrite.
Speaking of Ferrite, it has been removed. It had a brick-like color and conflicted in purpose with other ores.
Added Hallowed Dust for mod compatability.
Balancing changes:
- Minor nerf to Oricalcums mining speed
- Nerf to Starrite
- Nerfed Kyber tools
- Slight nerf to Durasteel armor
- Reduced the max vein size of adamantite, mythril, and orichalcum ores
Nuggets and dust update! This version sees the addition of nuggets for all ingots, thanks to LordDeatHunter, and ore dusts. This is a step into implementing integration into other mods, such as TechReborn. Expect some mods appearing on the GitHub/CF page containing mods with Mythic Metals support! Note that the ore dusts are subject to change. I did not have time to change them due to upcoming exams. I will try to work it out by this week. Here are the other changes:
Reverted Aetherium change, it now spawns in the overworld Adjusted Copper ingot texture. Reduced blasting time of regular ores (thanks m3talflame!)
Expanded on biome specific ores: Prometheum now spawns all jungle biome variants Aetherium and Starrite now spawn in all mountain variants
Minor tweaks to configs/tools: Tweaked Tantalite vein chance and ores per vein Reduced default vein chance of Quadrillum and Midas Gold Slightly reduced ores per vein of Aquarium Increased Banglum vein size Slightly increased Carmot vein size Increased Truesilver vein size Increased speed of Quicksilver tools Increased speed of Slowsilver tools Buffed Carmot Changed spawnrate of silver and lutetium