Note:Â Forge version 1.19.3 - 44.1.2 is required at a minimum.
v1.9.3.0
First release available for 1.19.3 of Minecraft!
In addition to the latest changes from the 1.9.2 version of the mod, there are 2 new changes
- Fixed an issue where the Crate of Beets could not be placed in the world like the other crates. The item also not translated properly in non-English languages.
- Added the Finnish language! (Provided by Kettumasa [Discord])
Note:Â Forge version 1.19.2 - 43.1.52 is required at a minimum.
v1.9.2.5
- Fixed an issue with the mineshaft entrance where the mineshaft wasn't getting generated.
v1.9.2.4
- New Block option for Instant Bridge: Glass - This will use clear glass blocks for the base and the roof, clear glass panes will be used for the "walls
- New configuration option: New Players get starting item - This configuration option will determine if new players joining a world/server can get the starting item. This is a partner option to the current "Starting Item" option and is defaulted to true. This makes it easier for mod pack creators to set the configuration settings
- German translation file provided by:Â PinguinmikeGamer (Discord)
v1.9.2.3
- New Block: Dark Light Lamp - This block produces low-level light and can be turned on with a Light Switch (not redstone!)
- New Block: Light Switch - This block is used to turn on Dark Light Lamps in an area around the Light Switch (no wires needed!). The range is up to 24 blocks around the Light Switch!
- New Structure: Estate - This is a new option for the Advanced House. It has multiple floors and plenty of outdoor space.
- New Structure: Dark Tower - This is a new option for the Watch Tower. It uses deepslate for its style.
- Updated Structure: Monster Masher - The old monster masher wasn't working how we wanted to anymore and decided to re-invent it. It utilizes the new Light Switch and Dark Light Lamp blocks for easy setup.
v1.9.2.2
Fixed issues with loading client-only classes on dedicated servers
v1.9.2.1
Fixing issues with dedicated server configurations
v1.9.2.0
First release available for 1.19.2 of Minecraft!
Note:Â Forge version 1.16.5 - 36.2.39 is required at a minimum.
Release -Â 1.6.5.16
1. Fixed issue with the Monster Masher where it would always include the spawners even when the configuration option was turned off.
2. Fixed missing loot tables for Glass Stairs and Glass Slab
3. Added effective tool for compressed blocks (pickaxe)
4. Fixed issue where player could lose an entire stack of Starter House or Moderate House if they had a full stack in the first slot of their hot-bar and a single matching item in their hand.
5. Added Glass option to the Instant Bridge
6. Updated structure item textures to match the new 1.19.3 textures.
7. Added configuration option to make it easier to stop players from getting a starting item.
8. Added Finnish (fi_fi.json) language translations.
9. Added German (de_de.json) language translations.
Release -Â 1.6.5.15
1. Added a configuration option to determine if the building sound is played or not.
2. Fixed the lecterns for the Town Hall so they can be opened properly.
3. Fixed various issues with Tile Entities (like behives) where their configuration data was not being written during building construction.
4. Fixed an issue with the bulldozer so it would create drops again.
Release -Â 1.6.5.14
1. Fixed an issue with the monster masher where the spawners were not set up properly.
2. Fixed an issue with the monster masher where the sign was not set to anything. It will now be set. Note: This is currently only available in English.
Release -Â 1.6.5.13
1. Make structures generate instantly. There will be a some game lag for a second or two but will clear up immediately. This addresses many issues with blocks not being set correctly in certain cases. This also removes issues with placement timing with future buildings and releases. Entities such as Paintings, Item Frames, Minecarts, etc. are placed later to make sure that the placement logic for them isn't messed up.
2. Added glass color option to Machinery Tower
3. Saloon had too much grass on the right-hand side so that was removed.
4. We realized from watching streamers that our checkboxes were confusing to players so we updated them. Check out (ha!) the new look!
5. Updated some translations so they fit better on the screen.
6. Updated UI layout so longer text can fit better.
7. Actually removed the Structure Part item instead of just the translation key.
8. Adding sound when generating building. This sound can be heard by all nearby players in addition to the player whom generated the building. It is slightly muted but we didn't want to blast your speakers. It also has a sub-title for those whom are hearing impaired and have the narrator on!
9. The brick, food, and lumber storage items are now blocks you can place! Don't worry we made sure that any items previously created will still be there! You will get warnings in your server log though about the IDs being different but they won't disappear on you. Oh! They can also be rotated in different directions for great decoration!
10. Tags were created to combine the light item requirements for certain recipes such as the Warehouse. This way JEI and similar mods don't show 2 completely different recipes but just change the appropriate items. Example: The Double Compressed Glowstone and Coil of Lanterns will now swap out on the recipe.
11. Fixed an issue with the "Add Chest Contents" toggle on the Starter and Moderate house where it would be invisible if you switched between creative and survival modes.
Release -Â 1.6.5.12
1. Fixed an issue with the campsite house where it would not generate.
2. Updated the modern tree house structure so it would provide more light around the building. Monsters won't spawn on the building anymore.
3. Fixed some food storage reversal recipes.
Release -Â 1.6.5.11
Fixes!
1. Fixed an issue with the campsite starter house where the beds were covered in dirt!
Changes!
1. Removed the "Structure Part" blueprint. This wasn't a highly used blueprint and it's usage and implementation were suspect at best so it has been removed.
2. Entities will have a slight delay when being added to generated structures. This is to ensure that all blocks are placed and arranged before entities are added. This is for things like Paintings, Item Frames, Minecarts, Rabbits, and the like.
3. The Agriculture Update! This is one of our largest updates/changes to blueprints in a long time. We have consolidated and created Tiers of items for Farms! Below are the changes!
NOTE:Â If you have any of the blueprint items we removed as a part of this change; please use them before updating to this version otherwise those items will be removed!
1. Added Starter Farm Item - Similar to the Starter House item; this item has many options for the player to choose from to generate a particular style of farm. These farms are generally small in scope and not automated. This farm contains the following options:
1. Beef Farm - This is a simple enclosure for cows. It even comes with a few cows!
2. Berry Farm - A small Berry Farm. The Berry Bushes are covered so you won't hurt yourself. Safety First!
3. Cactus Farm - A small farm for Cactus.
4. Chicken Coop - This is an existing blueprint which was merged into this one. Still comes with that single chicken.
5. Horse Stable - This is an existing blueprint which was merged into this one. The home for your noble steed.
6. Elevated Farm - This is a multi-height farm for good separation of different crops
7. Multi-Level Farm - Expanded of the Elevated Farm this one has stairs!
8. Rabbit Hutch - The perfect place to keep Rabbits!
2. Added Moderate Farm Item - Similar to the Moderate House item; this item has many options for the player to choose from to generate a particular style of farm. These farms are generally medium sized in scope and can have some automation. This farm contains the following options:
1. Automated Chicken Coop - Formerly the "Advanced Chicken Coop"; this option allows you to hold chickens in a particular area and harvest eggs.
2. Automated Farm - A decent sized automated farm. When the crops are ready; press a button and water breaks all of the crops for you and pushes it into chests!
3. Fish Pond - This is an existing blueprint which was merged into this one. This is a great spot for fishing!
4. Bee Farm - Nice little farm for crops and bees.
5. Sugar Cane Farm - This is an existing blueprint which was merged into this one. Get that sugar!
3. Added Advanced Farm Item - New Tier of blueprint item; this item has many options for the player to choose from to generate a particular style of farm. These farms are generally larger sized in scope and can have automation. This farm contains the following options:
1. Automated Bamboo Farm - As bamboo grows it is harvested in a minecart and deposited!
2. Automated Bee Farm - Nice and automated way to get that sweet sweet honey!
3. Advanced Melon Farm - A nice enclosure to grow melons!
4. Barn - This is an existing blueprint which was merged into this one. It has enough space to hold all 16 different colors of sheep!
5. Green House - This is an existing blueprint which was merged into this one. While not automated; it provides enough space to grow a lot of crops!
6. Large Horse Stable - This is an existing blueprint which was merged into this one. With 4 separate stalls you and your friends can have a central place for your horses!
7. Monster Masher - This is an existing blueprint which was merged into this one. When you want to grind out some XP; just let the monsters drop where you can get at them!
8. Produce Farm - This is an existing blueprint which was merged into this one. A huge area to grow to your hearts desire and enough variation for all of the crops (even mushrooms!)!
9. Tree Farm - This is an existing blueprint which was merged into this one. A beautiful park for growing trees or just relaxing!
4. Crate textures were updated
5. Added a configuration option to disable the "Automated" options from the Moderate Farm item. Flipping this configuration option will mean the "Automated Farm", "Sugar Cane Farm", and "Chicken Coop" options will not be available.
Release -Â 1.6.5.10
1. Villager Houses have been updated to include beds.
1. In addition all but the blacksmith now have flowers in the front of the house for a more welcoming village.
2. Added a custom tab group for Prefab. All blocks and items will now appear in this creative tab group.
3. The "Compressed Chest" texture has been updated.
4. A new "Modern Building" has been added. The Modern Tree House!
Release -Â 1.6.5.9
1. Fixed an issue where infinite blueprints could be obtained.
2. Fixed an issue where water logged blocks in structures would allow players to get water sources in the nether.
3. Swift blades have had a number of updates.
1. Their textures have been updated to more of a "sabre" look and feel.
2. Their speed has been reduced from 14 to 4.5.
3. Their damage has been reduced to be 1 less than standard swords. This is to offset their speed.
4. All of the compressed food textures have been updated.
5. The compressed logs and bricks textures have been updated (Bundle of timber series and pile of bricks series).
6. Textures for Sickles have been updated.
7. Netherite Sickle and Netherite Swift Blade have been added.
8. A Stone Swift Blade will no longer be added to the starter/moderate houses when the Swift Blade Recipe(s) are disabled.
9. A new Starter House has been added: Campsite. This is a nice little campsite for those that like to "rough it" in the wilderness.
10. Most of the new structures in the Modern Building blueprint now can have configurable glass color.
Release -Â 1.6.5.8
1. Ukrainian and Russian translation files were updated. Thank you to Dqu1j!
2. Added "Swift Blades". These are swords which swing about as fast as the old pre-1.9 swords.
3. Added "Sickles". This is a utility item to clear out leaves and ground clutter. The size of the area cleared depends on the material of the sickle. Diamond sickles clear out the largest area with a single stroke!
4. Added a new house style to the Starting House. This is in a modern aesthetic. Thank you to Yashjit Gaming for the design.
5. A number of new options are available for the "Modern Buildings" item. Thank you to Yashjit Gaming for the designs.
1. Bank
2. Cottage
3. Gas Station
4. Mini Hotel
5. Modern House - Note: This is not included in the Moderate nor Starting House items due to it's usage of Nether Quartz.
6. Added Food Bunches and Food Crates. Think of these as "Compressed" versions of food. More foods will be added later.
7. Added Dirt Stairs, Dirt Walls, Dirt Slabs! Who doesn't love Dirt?! Note: Grass will naturally spread to these blocks to turn them into their Grass variants just like Dirt changes to Grass.
8. Added Grass Stairs, Grass Walls, Grass Stairs! Note: The grass color will change based on Biome color however if a mod changes the Grass texture color (like Quark can) then the colors will not match.
9. Fixed an issue where the bed color could not be set on the Workshop
Release -Â 1.6.5.7
1. The Blueprint UI for ALL structures has been improved. We took a lot of time to re-capture the preview images and re-design the layout of the screens. We gathered a lot of feedback from folks on the discord server and we are very happy how it turned out!
2. Ukrainian and Russian translation files were updated. Thank you to Dqu1j!
3. Added a second Acacia based house to the Moderate House item.
4. Added new Item: Modern Buildings. This was a huge effort by our discord server contributors. Thank you to Kaojinn, Yashjit Gaming and Dqu1j for your ideas, feedback and contributions.
1. This item is a multi-use item allowing for 5 usages before breaking.
2. This item allows the player to build the following types of buildings (right now)
1. Shopping Mall - Nice multi-story general shopping area
2. Fruit Stand - It's Modern and Clean and has a lot of Apples!
3. Cinema - Great place to watch a movie! (Disclaimer: No actual movies are shown)
4. Construction Site - Great way to show a building under construction
5. Water Park - Great place to relax and keep cool
6. Apartments - Nice small apartments to relax in after hanging out at the Water Park!
Release -Â 1.6.5.6
1. Fixed numerous issues with text shown on various blueprints in non-english languages.
2. Added option for clear glass in blueprints which allow you to choose the glass color.
3. Added "Sandstone" and "Red Sandstone" options to the Structure Part and Instant Bridge blueprints.
4. Code updates in preparation for 1.17 update.
Release -Â 1.6.5.5
1. Fixed an issue with the Workshop where the mineshaft wasn't generating.
2. Added Ukrainian language file. Thanks Dqu1J!! (Github User)
Release -Â 1.6.5.4
1. Fixed an issue where item frames would pop off when generating structures in certain directions.
2. The "Workshop" has been moved out of the Moderate House blueprint into it's own blueprint.
a. The Workshop provided too many things to justify it within the Moderate House blueprint.
3. Numerous issues with the Mod Configuration file have been addressed.
a. There will no longer be a "prefab-server.toml" file generated within the world save location.
b. All configuration options will be read and saved to the main "prefab.toml" file like it used to in 1.12 and earlier.
c. This was caused by our mis-understanding of examples of how to do configurations in 1.13 and later.
d. ModPack Developers - Please make sure that you update the main "prefab.toml" file with the appropriate modifications.
e. The "defaultconfigs" folder WILL NOT be used to store default settings.
f. Don't worry though; server configuration settings will still override client-side settings.
4. A proper Configuration GUI has been added to the "Config" button on the Mod List screen!!!
a. This means that players no longer need to find and modify the "prefab.toml" file manually!!!
b. Changes are saved as you make them.
c. There is a "reset" button to reset all options to their default value.
d. Given the number of options with this mod; a "Category" button is provided for the different groupings of configuration options.
e. Each option has a tool tip explaining what each option does just like what is shown in the "prefab.toml" file.
f. Translations for these tool tips as well as the option names are not provided at this time. This may be added later if there is demand for it.
Release -Â 1.6.5.3
1. Added Advanced Aqua Base - Same layout as the regular Aqua Base except it also has some conduits now for protection as well as some decoration around the main hallway entrance.
2. Updated recipe for Aqua Base as it was too cheap before.
3. Added Sugar Cane Farm! This is a nice automation farm for sugar cane!
Release -Â 1.6.5.2
1. Fixed an issue where the player could generate infinite structures.
Release -Â 1.6.5.1
1. Fixed an issue where stained-glass was not generating correctly in some circumstances.
2. Updated the Tree Nether Gate to remove the Wither Rose which was incorrectly provided in the generated structure. This breaks Vanilla and Mod progression and was therefore removed.
3. Fixed an issue where the default configuration functionality was not re-loading the mod configuration file appropriately.
Release -Â 1.6.5.0
First release available for 1.16.5 of Minecraft!
This release contains all of the fixes/updates from the 1.6.4.3 version of the mod.
Note:Â Forge version 1.18.2 - 40.1.68 is required at a minimum.
v1.8.2.3
1. Fixed an issue where the starter items could be hidden behind blocks in the starter cabin house.
v1.8.2.2
1. Fixed an issue where the moderate barn would be built instead of the advanced barn.
v1.8.2.1
1. Added new Tower Starter House. Contributor: Bluemage
2. Added new Cabin Starter House. Contributor: Bluemage
3. Added new Treehouse Starter House. Contributor: Bluemage
4. Added new Crimson Moderate House: Contributor: AVeryNerdySpider
5. Added New Tower Moderate House: Contributor: Bluemage
6. Added new Hobbit Moderate House: Contributor: Bluemage
7. Added New Cottage Moderate House: Contributor: Noid
8. Added new Moderate Barn to the Moderate Farm Item. Contributor: Bluemage
9. Fixed an issue where the player could lose an entire stack of the Starter House or Moderate house if they had a full stack in the first slot of their hotbar and a single matching Starter/Moderate house in a different slot in their hand and built a house.
v1.8.2.0
First release available for 1.18.2 of Minecraft!
This release contains all of the fixes/updates from the 1.8.1.4 version of the mod.
Note:
Forge version 1.12.2 - 14.23.5.2860 is recommended for this mod.
Release - 1.3.1.7
1. Added glass color option to machinery tower.
2. Villager houses were updated to include beds and have nice flowers out front.
3. Added: Sandstone, Red Sandstone, and Glass options for Instant Bridge and Structure Part
4. Added configuration option to determine if a new player can get the starting item. This is to make it clearer to modpack developers of how to manage this setting.
Release - 1.3.1.6
1. Added Finnish language support! (Provided by Kettumasa [Discord])
2. Added German translation support! (Provided by: PinguinmikeGamer [Discord])
3. All structure item textures were updated to have a cleaner look.
Release - 1.3.1.5
1. Fixed an issue with the monster masher where it would not spawn monsters; instead, it would just spawn pigs.
2. Fixed an issue with the monster masher where it would not have text on the sign.
3. Updated the checkbox texture for the blueprint screens. Also updated some of the layout to allow for longer text in non-English languages.
4. Updated the message about protected/unbreakable blocks to include the block position in the message.
5. Updated some recipes to remove excessive recipes. This included adding an ore dictionary record for the various tiers of lighting (string of lanterns and compressed glowstone for example)
Release - 1.3.1.4
Fixes!
1. Fixed an issue where the bulldozer could not be enchanted in the anvil with triple compressed stone.
Release - 1.3.1.3
Changes!
1. Added a creative tab for all of Prefab's items and blocks. It's a one-stop-shop for all of Prefab!
2. The Pile of Bricks, Pallet of Bricks, Bundle of Timber, Compressed Chest item textures have been updated.
3. Added a configuration option to allow mod pack developers to determine if blueprints containing water can be generated with water in non-overworld dimensions. Note: The Nether will still not allow water regardless of this setting.
Release - 1.3.1.2
Fixes!
1. Fixed an issue where the mod version would show up correctly on the mod information page.
2. Fixed an issue where most of the starting houses could not be generated due to an error.
Changes!
The Blueprint UI for ALL structures has been improved. We took a lot of time to re-capture the preview images and re-design the layout of the screens. We gathered a lot of feedback from folks on the discord and we are very happy how it turned out!
Release - 1.3.1.1
Fixes!
1. Fixed a major issue where the mod simply would not load. Very sorry about that as we missed an obvious thing in testing. The previous version has been archived due to this blunder.
Release - 1.3.1.0
Breaking Changes!!!!!
This update changes block registration names in order to conform to 1.13 and later standards. This was done to ensure that back-porting any blocks or items can be done easier in the future.
This means that if you created ANY of the Compressed Stone, Dirt, Glowstone, Obsidian blocks they WILL BE LOST when using this new version. It is recommended that you either use this version in new worlds or you break down the compressed blocks into their un-compressed states before applying this update.
New Stuff!
1. Basic Starting House has been updated to be in the same style as the 1.13 and later versions of this mod. This means that the "Maximum Starting House Size" configuration option is no longer necessary but will still show in your configuration files for existing worlds
2. Custom Bed colors for any structures which contain beds!
3. Added "Clear" glass option to various structures which allow you to customize glass color!
4. Added "Creative Bulldozer". This is for creative players to clear out areas without generating drops
5. Back-ported language files from 1.16.5 version of mod. The new languages are:
a. Italian
b. Japanese
c. Turkish
d. Ukrainian
e. Chinese (Traditional)
6. Click-Block indication for Preview Functionality. This was back-ported from the 1.16.5 version of the mod. Now you can see where you clicked when you previewed the structure to be generated!
Notes:
- Fabric API version: 0.92.5+1.20.1 and Fabric Loader version: 0.15.10 are required at a minimum.
- Cloth Config API (Fabric) version 11.1.136 is required at a minimum.
- When including the ModMenu Optional Dependency; version 7.2.2 or later of ModMenu is supported.
4.8.0
This is our first release for 1.20.1. This has been a long time coming, but now that it's here we hope you enjoy and have fun!
Notes:
Fabric API version: 0.105.4+1.21.1 and Fabric Loader version: 0.16.5 are required at a minimum. Cloth Config API (Fabric) version 15.0.140 is required at a minimum. When including the ModMenu Optional Dependency; version 11.0.3 or later of ModMenu is supported.
Release Notes:
6.0.2
Fixed an issue where an error would occur when loading worlds when Prefab was loaded along-side other mods.
6.0.1
Fixed an issue on servers where the server could crash in certain scenarios when some recipes were disabled.
Fixed an issue when switching between server and single player worlds where the mod configuration would get out of sync and some recipes would get disabled.
6.0.0
This is our first release for 1.21.1!
Other changes: Updated preview functionality to improve FPS when showing large buildings.
Notes:
NeoForge version 1.21.1 - 21.1.83 is required at a minimum. Cloth Config API (Neo-Forge) version 15.0.140 is required at a minimum.
v1.0.3
Fixed an issue where an error would occur when loading worlds when Prefab was loaded along-side other mods.
v1.0.2
Fixed an issue on servers where the server could crash in certain scenarios when some recipes were disabled.
Fixed an issue when switching between server and single player worlds where the mod configuration would get out of sync and some recipes would get disabled.
v1.0.1
Fixed an issue on servers where player data wasn't being saved correctly and players were getting the starting item multiple times when the server was restarted.
v1.0.0
This is our first release for NeoForge!
Other changes: Updated preview functionality to improve FPS when showing large buildings.
Notes:
- NeoForge version 1.21.1 - 21.1.83 is required at a minimum.
- Cloth Config API (Neo-Forge) version 15.0.140 is required at a minimum.
v1.0.0.2
Fixed an issue on servers where the server could crash in certain scenarios when some recipes were disabled.
Fixed an issue when switching between server and single player worlds where the mod configuration would get out of sync and some recipes would get disabled.
v1.0.0.1
Fixed an issue on servers where player data wasn't being saved correctly and players were getting the starting item multiple times when the server was restarted.
v1.0.0.0
This is our first release for NeoForge!
Other changes: Updated preview functionality to improve FPS when showing large buildings.
Notes:
Fabric API version: 0.105.0+1.21.1 and Fabric Loader version: 0.16.5 are required at a minimum. Cloth Config API (Fabric) version 15.0.140 is required at a minimum. When including the ModMenu Optional Dependency; version 11.0.2 or later of ModMenu is supported. Release Notes:
6.0.1
Fixed an issue on servers where the server could crash in certain scenarios when some recipes were disabled.
Fixed an issue when switching between server and single player worlds where the mod configuration would get out of sync and some recipes would get disabled.
6.0.0
This is our first release for 1.21.1!
Other changes: Updated preview functionality to improve FPS when showing large buildings.
Notes:
- NeoForge version 1.21.1 - 21.1.83 is required at a minimum.
- Cloth Config API (Neo-Forge) version 15.0.140 is required at a minimum.
v1.0.0.1
Fixed an issue on servers where player data wasn't being saved correctly and players were getting the starting item multiple times when the server was restarted.
v1.0.0.0
This is our first release for NeoForge!
Other changes: Updated preview functionality to improve FPS when showing large buildings.
Notes:
Fabric API version: 0.105.0+1.21.1 and Fabric Loader version: 0.16.5 are required at a minimum. Cloth Config API (Fabric) version 15.0.140 is required at a minimum. When including the ModMenu Optional Dependency; version 11.0.2 or later of ModMenu is supported. Release Notes:
6.0.0 This is our first release for 1.21.1!
Other changes: Updated preview functionality to improve FPS when showing large buildings.
Notes:
- Fabric API version: 0.97.8+1.20.6 and Fabric Loader version: 0.15.10 are required at a minimum.
- Cloth Config API (Fabric) version 14.0.139 is required at a minimum.
- When including the ModMenu Optional Dependency; version 10.0.0 or later of ModMenu is supported.
5.0.2
Fixes an issue with recipes where players could not connect to servers if there were disabled recipes on the server.
5.0.1
Fixes a major issue with our shaped recipes as they didn't work at all.
5.0.0
This is our first release for 1.20.6 and our first one in a very long time!
Notes:
- Fabric API version: 0.97.8+1.20.6 and Fabric Loader version: 0.15.10 are required at a minimum.
- Cloth Config API (Fabric) version 14.0.139 is required at a minimum.
- When including the ModMenu Optional Dependency; version 10.0.0 or later of ModMenu is supported.
This is our first release for 1.20.6 and our first one in a very long time!
Notes: 1. Fabric API version: 0.72.0+1.19.3 and Fabric Loader version: 0.14.12 are required at a minimum. 2. Cloth Config API (Fabric) version 9.0.94 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 5.0.2 or later of ModMenu is supported.
v4.3.2
- Added the Finnish language.
v4.3.1
- Fixed an issue where the mineshaft entrance wasn't generating a mineshaft.
v4.3.0
- This is the first release for Fabric for Minecraft 1.19.3!
Notes: 1. Fabric API version: 0.69.1+1.19.3 and Fabric Loader version: 0.14.11 are required at a minimum. 2. Cloth Config API (Fabric) version 9.0.93 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 5.0.1 or later of ModMenu is supported.
v4.3.1
- Fixed an issue where the mineshaft entrance wasn't generating a mineshaft.
v4.3.0
- This is the first release for Fabric for Minecraft 1.19.3!
Notes: 1. Fabric API version: 0.68.1+1.19.3 and Fabric Loader version: 0.14.11 are required at a minimum. 2. Cloth Config API (Fabric) version 9.0.93 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 5.0.1 or later of ModMenu is supported.
v4.3.0
- This is the first release for Fabric for Minecraft 1.19.3!
Notes: 1. Fabric API version: 0.66.0+1.19.2 and Fabric Loader version: 0.14.10 are required at a minimum. 2. Cloth Config API (Fabric) version 8.2.88 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 4.1.0 or later of ModMenu is supported.
v4.2.4 New Block option for Instant Bridge: Glass - This will use clear glass blocks for the base and the roof, clear glass panes will be used for the "walls New configuration option: New Players get starting item - This configuration option will determine if new players joining a world/server can get the starting item. This is a partner option to the current "Starting Item" option and is defaulted to true. This makes it easier for mod pack creators to set the configuration settings German translation file provided by: PinguinmikeGamer (Discord)