Changes
- Ported to NeoForge and Minecraft Forge using Architectury
- Due to this the mod now depends on Architectury API.
- Dropped "For Fabric" from logos and all assets.
- The icon has been updated on Fabric to add the logo for the mod
- The banner and icon now feature a new screenshot
- Dropped Fabric suffix from mod name.
- Dropped 6.5+er version prefix.
- Mod ID has been changed to
moderner_beta
to distinguish from the original Modern Beta mod. - Mentions of Modern Beta ingame have been replaced with Moderner Beta.
Changes
- Ported to Minecraft Forge using Architectury
- Due to this the mod now depends on Architectury API.
- Dropped "For Fabric" from logos and all assets.
- The icon has been updated on Fabric to add the logo for the mod
- The banner and icon now feature a new screenshot
- Dropped Fabric suffix from mod name.
- Dropped 6.5+er version prefix.
- Mod ID has been changed to
moderner_beta
to distinguish from the original Modern Beta mod. - Mentions of Modern Beta ingame have been replaced with Moderner Beta.
Woo! New world generators! Classic 0.0.14a_08 and Infdev 20100325 are now available as well as a datapack to reduce world height.
Additions:
- Added Classic 0.0.14a_08 and Infdev 20100325 world generators.
- Note: Caves in Infdev 20100325 are tied to the biome so they will not generate if a different biome provider is used and they will still generate if a different chunk provider is used.
- Added a built-in datapack that raises the minimum Y value from -64 to 0 and restores pre-1.18 ore generation.
- This datapack can be accessed through the datapacks menu on world creation.
- Added plenty of options for Indev and Classic worlds:
indevNoiseScale
: Scale for the main terrain noiseindevSelectorScale
: Scale for selector noiseindevMinHeightDamp
andindevMaxHeightDamp
: Reduced steepness of the terrainindevMinHeightBoost
andindevMaxHeightBoost
: Base height of the terrainindevHeightUnderDamp
: Reduced steepness of terrain below sea levelindevCaveRarity
: Rarity and spread of cavesindevSandBeachThreshold
andindevGravelBeachThreshold
: How much beach there isindevSandBeachUnderAir
andindevGravelBeachUnderAir
: Generate beaches that are exposed to air above themindevSandBeachUnderFluid
andindevGravelBeachUnderFluid
: Generate beaches that are exposed to water or lava above themindevWaterRarity
: Rarity of water poolsindevLavaRarity
: Rarity of lava poolsindevSpawnHouse
: Generate a house at the spawn location
Changes:
- Hills variants of savannas now uses the savanna plateau biome.
- That means that plateau generation outside of 1.12 and 1.17 is broken, but honestly I'm too lazy to fix that until the next release.
- Late Beta Taigas and Early Release Taigas no longer generate with ferns.
- Tree noise now uses 64 bit seeds instead of 32 bit seeds.
- Generation of worlds that use tree noise (anything between Infdev 325 and Beta 1.7.3) has therefore been slightly altered with changes being most apparent in Alpha and Infdev.