[2.0.0.] - 2025.03.08
New & Updated Features, Misc
- Changed Release Channel to Beta
- Removed DoAPI
- Added a Beach Goal
- Added a Beach Ball
- Added Advancements
- Palm Trees spawning now less frequently
- Beach Towels can now be used for sleeping but do not set a spawn point
- Completionist Banner has been added
- All Let's Do wood variants have windows – Palm Wood now as well!
- Most textures for palm wood, furniture, and decorative elements have been adjusted to look less modern
- The Beach Chair has been renamed to Hooded Beach Chair and now consists of two parts that can be vertically connected
- Other chairs have been slightly modified and renamed
- Palm saplings have been replaced with palm sprouts They no longer drop from leaves but can be obtained with a small chance (45%) by opening coconuts
- Coconuts can now regrow by using bone meal on palm leaves
- Throwing a coconut at a solid block now drops 2 open coconuts
- The MiniFridge can now be used to craft ice and other cold blocks/items like snow
- Sandcastles can now be reinforced by using water bottles Reinforced Sandcastles can't be destroyed by jumping on them
- "Message in a Bottle" are now spawning while near water or beaches
- Deck Chair has been renamed to Sun Lounger – the backrest can now be adjusted, and it can be used for sleeping at night (without setting a spawn point)
- The FloatyBoat now has its own model
- Added new Music to the Radio
- SeaShells no longer have a CollisionShape
- Pool Noodle doesnt deal any damage anymore
- Zombies like Sandcastles! They will walk towards any SandCastle within 12 Blocks and try to trample it
- Increased the crafting result for Palm Tables from "1" to "2"
- Increased the crafting result for Beach Chairs from "1" to "2"
- Beach Parasols now provide proper protection from heavy sunlight, reducing fire damage by 3%
- Beachparty now only affects beach biomes — cold beaches are no longer included
- All Beach Villager trades have been completely revamped
- Spawn rates in chest loot have been significantly reduced
- Added various structures that generate near or directly on beaches
- Most armor items no longer have effects The (OP) set bonuses have been removed
- Armor pieces are now artifacts that can be placed in Curios/Trinket slots to gain additional bonuses They can no longer be crafted and must be found in loot chests or be traded
- Armor pieces found in chests have random colors
- Sunglasses no longer use mixels
- Config for a few features Theres still a lot of potential though
- Support for JEI Effect Description
- Support for Diet
Bug Fixes
- Wheat can now be properly dried but has been renamed to Thatch and given a new texture
- Placing a hay bale in water (or using a water bottle on it) turns it into a wet hay bale
- In hot biomes, it dries into thatch
- In other biomes, it reverts back into a hay bale
- A clay ball can prevent it from drying
- Using a water bottle resets the drying process
- The radio no longer disconnects players in multiplayer
- Tall Palm Torch now also drops when breaking the bottom part
- Sandwaves will now also spawn when using Forge
Beachparty 200: Overhaul
This update introduces a refined version of Beachparty with adjusted textures, naming conventions, and reworked features
Why this rework?
Currently, Beachparty feels like a collection of loosely connected beach-themed content rather than a cohesive experience While it does capture a general beach atmosphere, it lacks structure and fun and / or meaningful gameplay elements The removal of the DoAPI required a lot of refactoring and restructuring anyway, so i have bundled it together with this rework
This update aims to give Beachparty a more defined identity with unique and well-integrated features Not every addition needs to affect gameplay, but even decorative elements should serve a small functional purpose to make them more relevant within the game world
The goal is to create a more immersive, engaging, and enjoyable beach-themed experience where every feature feels intentional rather than just another random addition
Beachparty 1.1.4
- Updated DoAPI to 1.2.9
- Added a Config for disabling Set Bonuses
- Resolved a bug that allowed the duplication of Palm Torches
- Reworked Sand Waves
- Reworked Seastars
- Reworked Radio Mouse Scrolling on forge
- Fixed Palm Trapdoor Orientation
- Added Botany Pots Integration
- Removed Sand Slabs
- Removed Beach Grass
- Removed Dry Bush
- Removed Dry Bush Tall
 *** Note: These blocks have been removed due duplicated in BloomingNature ***
Beachparty 1.1.3 - 1.20.1
- Added Beach Parasols
- Added a new Boat
- Added a refreshing Drink
- Added Palm Signs and Palm Hanging Signs
- Pelicans will come back with a huge glow up soon
- Using WaterBottles on Sand will convert them into Sandwaves
- Changed following Textures: Beach Grass, Dry Bush, Tall Dry Bush, Palm Planks
- Fixed a ThreadSafetyError causing the game to crash randomly
- Fixed an Issue that the Overgrown Disc will disappear when used on a Jukebox
#Â Beachparty 1.1.2 - 1.20.1
- Added a recipe remainder for the TikiBar
- Added DeckChair loottable (sorry!)
- Added UA translation (thanks to unroman)
- Added IT translation (thanks to roby1164)
- Fixed palm sign / palm hanging sign - no more log spam
- All Beachparty sound effects are now mono
- Reworked all sound effects (thanks to Ye)
1.0.11
- Fixed an Issue causing Servers to crash when using the Mousewheel to change Radio Channels
1.0.9
- Added REI support
- API integration
1.0.8
- Updated DoAPI to 1.1.0
- Fixed EntitySpawn, Pelicans will now spawn in River and Beach Biomes (fabric only)
- Changed the Pelican Spawn Egg texture
- Added Palm Wood to the #log tag
Note: Due to the updated DoAPI this Version of Beachparty is not compatible with: Candlelight <1.1.2, Vinery <1.3.1, Meadow <1.2.0
1.0.7
- Fixed an Issue MiniFridge not accepting Snow Balls
- Fixed an Issue that made it possible to dupe Overgrown Discs
- Fixed an Issue showing the ‚Stay Tuned‘ Message after a ResourcePack Reload