Changelog 3.3.0.17
- Maximum colony level reduced from level 200 to level 100.
- Resource dispatch now has a maximum of 27 items and 9 fluids, previously unlimited.
- Every 20 levels of the colony, the resource gathering speed will decrease.
- Mines in the colony now operate every 5 seconds.
- World loading will now always have wind level 6.
Changelog 3.3.0.16
- Reworked the sensor, now called the Ore Scanner, with a feature to search for specific ores when clicked.
- Fixed a bug with resource dispatch from the colony.
- Fixed the resource dispatch time from the colony (used to be outdated).
- Resource dispatch automation now requires 5 minutes instead of 10.
- Reduced ore and liquid extraction in colonies.
- Fixed the liquid rendering in the colony interface.
- Fixed a bug with receiving resources from the colony (when more than one item was available, only one item was added).
Changelog 3.3.0.15
- Automated space expeditions now prevent launch failure due to fuel shortage (the flight will be canceled if insufficient fuel is detected).
- Higher-level spacecraft can now carry more items from space objects.
- Fixed the bio-extruder crafting recipe.
- Research Tome no longer erases previously acquired knowledge. However, if the first player's research percentage is higher than the second's, the experience will be overwritten.
- Fixed a rendering bug where the rocket's render on the launch pad would break the enchantment render on tools.
Changelog 3.3.0.14
- Fixed a crash when using the Pulling Upgrade.
- Fixed a bug when operating two or more wind generators within range (reworked validation when placing a block).
- Added the ability for a mechanical receptor to be used in the Blade Assembler.
- Added an Electric Steam Generator.
- Added JEI integration with the hammer to display ore drop rates from stone.
- Fixed a visual bug when applying upgrade kits to solar panels, storage units, and machines.
- Reduced fuel consumption in oil refineries (both basic and improved versions) from 25 to 10.
Changelog 3.3.0.13
- Fixed rendering of steam blades.
- Fixed the functionality of the "storage" in the colony.
- Fixed colony entertainment.
- Fixed the satellite assembler interface.
- Reduced the operation time of the electric programming table for circuit boards from 2.5 minutes to 2 minutes.
- Updated certain UI elements in various machines.
- Added an alternative recipe for coal dust for alloys via the Advanced Alloy Factory.
- Added a recipe for converting wool into string in the macerator.
- Increased the amount of fertilizer produced from 8 to 16 per craft.
- Fixed incorrect coordinates in the gas sensor.
- Now displays "Empty" when no gas is found.
- Increased the amount of natural gas in veins from 350 buckets to 450 buckets.
- Increased oil veins in deserts, oceans, and savannas.
- Fixed lag issues in the molecular converter when using the "64x" mode.
- Added recipes for phosphates, nitrates, and calcium in the replicator.
Changelog 3.3.0.12
- Increased the chance of generating a gas vein from 15% to 20%.
- Changed the refrigerant crafting recipe: 8000 mB → 4000 mB (for balancing desalination units, reactors, cyclotrons, and steam turbines).
- Added a 15% chance to find a natural gas vein in winter biomes.
- Slightly optimized network creation in the transport system.
- Increased biomass production in biogenerators (for biomechanism).
- Reduced fluorohydrogen consumption in the refractory furnace from 10 mB to 5 mB.
Changelog 3.3.0.11
- Fixed a bug with slots in the air separation unit (capsule slots now correctly take the assigned liquid).
- Fixed a bug with incorrect chances in the mineral separator.
- Fixed a bug in the gravitool: in treetap/cleaner/hoe mode, it emitted an extra wrench sound.
- Reverted changes from version 3.3.0.10 (point 11).
- Fixed a bug with energy output from quantum and solarium storage units when changing facing.
- Reworked the transport system (now considers all inputs and outputs of machines instead of just one side; removed unnecessary caching).
- Increased creosote oil production in the coke oven: 500 mB instead of 250 mB.
- Increased the output of motor oil and mazut in the advanced oil refinery.
- Fixed a bug that allowed incorrect filling or emptying of the steam storage.
- Fixed the recipe for the compressed iridium steam blade.
- Fixed the recipe for the advanced charging battery.
- Added a recipe for asphalt.
- Changed the recipe for sensors: now requires 1 electronic circuit instead of 2.
- Increased power generation in gasoline and diesel generators.
- Changed the recipe for tetraethyl lead.
- Fixed a bug with the incorrect operation of the item manipulator.
- Fixed a bug where the drill rig displayed the wrong vein name for new veins.
- Reduced performance load from
canGrow
checks in crops. - Optimized black and white lists in fluid pipes.
- Fixed the recipe for caterpillar tracks.
Changelog 3.3.0.10:
- Fixed a bug with the polyethylene and polypropylene crafting recipes, requiring 100 mB instead of 250 mB.
- Fixed the crafting recipe for bags (incorrect batteries were used).
- Fixed a bug with incorrect progress display in the planet window.
- The crafting of a Solarium fragment now requires 9000 SE instead of 6500 SE.
- Fixed incorrect display of the LOW/HIGH mode in the transformer.
- Removed air pollution from hydro and wind generators.
- Added upgrade slots for the alkaline earth mining rig.
- Changed the crafting recipe for energy dust.
- Added a crafting recipe for quartz dust.
- Added a crafting recipe for quartz from quartz dust.
- Reduced the seed drop chance in the plant collector from 5% to 3%.
- Increased the energy tier of the diesel generator from tier 3 to tier 4.
- Fixed a bug in the solar generator combiner when creating Solarium (previously 2500 SE instead of 6500 SE, but with the new mechanics, it is now 9000 SE).
- Fixed the description in photon multi-mechanisms (incorrectly stated that cooling was required).
- Added a crafting recipe for bronze plates via a bronze block in the rolling machine.
- Added a crafting recipe for glowstone blocks.
- Fixed a bug where the upgrade availability icon was missing in the machine interface.
- Quartz and sulfur ores now display the correct colors in "ore view" mode for electric tools.
- Fixed the description in the electronics assembler regarding the need for a heater.
- Fixed a bug with the scanner and memory crystal (when a player removed the disk and pressed "write," the machine would stop working).
Changelog 3.3.0.9:
- Fixed the chance of getting seeds from metallic plants.
- Fixed a bug in the photon combined recycler — it worked like a regular recycler.
- Solar destiller have been accelerated.
- Changed the recipe for the single fluid adapter.
- Changed the recipes for polyethylene and polypropylene.
- Added support for using different types of basalt in the item-fluid separator.
- Fixed textures for bronze and copper casings.
- Fixed a bug with incorrect calculations when creating charged redstone in water.
- Fixed excessive power consumption in the electric crystal charger.
- Fixed a bug in the electric crystal grower (it was possible to use one dust instead of three).
- Reduced coal dust consumption in the electric crystal grower.
- Added a recipe for emerald dust.
- Increased the chance of obtaining plant seeds from the plant harvester from 1% to 5%.
- Reduced the chance of obtaining a casing/generator from 90% (bug) to 98%.
- Increased deflector shield damage by 4 times.
- Reduced the recipe tick time in the electric refractory furnace.
- Fixed a bug when using motor oil on multi-mechanisms (consumption was 150 mB instead of 125 mB, and duration was 25 seconds instead of 35).
- Added the ability to speed up certain machines using motor oil.
- Reduced the amount of creosote needed to produce industrial oil from 2000 mB to 1000 mB.
- Added steam oil.
- Increased spaceflight speed by 20%.
- In the electric liquid integrator, replaced steam with water in the recipe for silicon crystal.
- Added a clay crafting recipe in the plastic automaton.
- Steam machines now retain steam when broken.
- Steam boiler tanks (multiblocks) now function correctly after unloading and reloading.
- Added a 3x3 iron hammer.
- Iron and steel hammers can now be repaired.
- Added crystal tools.
- Simplified the recipes for Tier 2 and Tier 3 Overclocker Upgrade.
- Fixed a bug where the gas sensor displayed incorrect coordinates (offset by 16 blocks in both directions).
- Now, regardless of the spacecraft used, planetary research always grants 5%.
- Reworked the interface of the steam storage.
- The primitive macerator has been sped up by 100%, with skill upgrades increasing speed further—the process time was reduced from 1.5 minutes to 40 seconds, and to 15 seconds at max skill level.
- The primitive compressor has been accelerated similarly to the primitive crusher.
- The primitive pump has been sped up by 100%.
- The primitive programming table has been accelerated (instead of 10-15 clicks, now 5, and at max level 2).
- The primitive fluid integrator has been sped up by 33%.
- The primitive crystal grower’s process time has been reduced from 15 minutes to 12.5 minutes.
- In the primitive wire insulator, skills now provide greater bonuses.
- The primitive soldering table has been sped up by 400%.
- The primitive electronics assembler has been accelerated similarly to the primitive programming table.
- Added ingot count display in the primitive smelter.
- Simplified the advanced casing recipe—replacing bloodstone plates with casings.
- Simplified the perfect casing recipe—replacing draconid plates with casings.
- Changed the recipe for the electric refrigerator.
- The gas generator has been downgraded from energy level 14 to level 3.
- Diesel and gasoline generators have been upgraded from energy level 1 to level 3.
- Fixed a bug with the non-working whitelist and blacklist in the bag.
- The gas well has been moved from the advanced era to the improved era.
- Added satellite progress display in the planet window.
- Increased the colony deletion time (via issues) from 30 seconds to 120 seconds.
- Added issue display in the colony window.
- Fixed a bug with disconnecting the controller to the power grid when unloading a chunk
- Reworked the system for saving data to the data folder (should be less crash errors)
- The crafting of the coke oven has changed, instead of plates - shells are used
- Fixed a bug in which the research table and rocket pad can be unloaded, thereby the data is not what is needed
- Fixed the problem with pollution (it worked very hard (great harm to players))
- The soil cleaner works on regular energy
Changelog 3.3.0.7:
- Removed alkled from tank sensor crafting, replaced with wolframite
- Fixed anvil bug
- Updated some agricultural textures
- Fixed relocator bug
- Accelerated charging crystals from 40 tick to 10 tick
- Simplified crafting of the "steam" and "evaporation" sensors
- Speeded up steam boilers
- Reduced steam pump consumption from 4 mb to 2 mb
- Changed the crafting of processors (the chain became easier)
- Changed the crafting of cobalt liquid pipes, replaced with osmium-iridium to nichrome
Changelog 3.3.0.5:
-
Fixed a crash in the smelter when changing the form
-
Fixed a crash when moving from world to world and there are agricultural crops in the world
-
When breaking a double crop, two crops drop instead of one
-
If when breaking a crop with a plant, a bag with a plant drops
-
Added crafting of a bag of nether wart growth
-
Added crafting of mycelium in the fluid integrator
-
Fixed a bug in the excavator when breaking iron and gold ore
-
Corrected the rendering of liquid in the tank
-
Fixed the blinking of fluids in tanks (multiblocks)
-
Fixed a bug in the fertilizer mechanism
-
Reduced the chance from 50% to 25% of getting a bag when collecting a plant
-
Changed the limits for transport pipes
Changelog 3.3.0.3:
- Added display of information for primitive mechanisms (progress, skill)
- Added biogenerator
- Fixed a bug with rendering in the tank (fluid rendering was beyond the block)
- Added additional description for bags with plants
- Added additional description for bees
- Added the ability to view the output of plants via shift
- Added Earth growth
- Updated some textures
- Updated the interface in the lead box
- Removed a terrible part of the code from the fluid heater (was through the limitations of ik2)
- Updated the smelter interface
- Fixed a bug with incorrect saving of skill data in the primitive era
- Added the ability to speed up the current converter through the "productivity" module
- Fixed a bug in the deplaner (with some chance - the block can disappear, but in the system and the render becomes terrible)
- A little reworked crystal charger (so that it does not require a full charge immediately)
- Added unique sounds for biomechanisms
- Added current storage
- Fixed a bug with incorrect recipes
- Fixed a bug with the virtualization of modules in photonic mechanisms
- Fixed a bug with an "invisible" slot in some mechanisms
- Fixed a bug with incorrect rendering of universal wires with other energies
- Fixed a bug with tools (they could not break saplings or grass)
- Fixed a bug with saltpeter not dropping
- The ejector now ejects from an additional slot in the radioactive ore processor
- Added access to new improvements in the box unpacker
- Fixed a bug with modules not working in solar energy generators
- Fixed a possible crash through a perch
- Crafts from the filler transferred to a single adapter
- Fixed a bug with quantum generators with updating the storage capacity after entering the interface
- Added an ampere wire
- Slightly reworked the blast furnace render
- Fixed a bug with capsules (if the fluid could not be poured, but the capsule was used)
- Added tooltips for buttons
- Updated interfaces in spacecraft assemblers
- Fixed a bug with the cable control device
- Fixed a bug with the wire dismantling device
- Fixed the display of the second tank in the experience storage
- Fixed a crash with the "Birth" genome for bees
- Reduced motor oil consumption for multi-mechanisms from 250 MB to 125 MB
- Increased motor oil operation from 15 seconds to 25 seconds
- Updated interface in the missile launch pad
- Added rocket render in the missile launch pad
- Fixed transparent rocket render during takeoff
- Fixed a bug with incorrect glider operation if the multiblock is in the east
- Fixed a bug with the charging module for panels (you can put it on and take it off, and the function will work)
- Backport of oil vein spawn in the desert
- Added a variety of oil veins in the desert (in addition to the usual, there may be others)
- Fixed a bug where you could reduce the panel level to minus
- Fixed a bug with the color switch in the quantum transformer
- Increased matter storage in assemblers
- Fixed a bug with the ability to freeze in progress of a 100% molecular transformer
- Fixed a bug with an extra slot in the electrolyzer
- Fixed a bug with Crash using sulfur ore from the planet in the excavator
- Fixed drop with lapis ore and diamond ore from planets
- Added the ability to put the ejector in a single fluid adapter
Changelog 3.3.0.2:
1.Localization slightly reworked 2.Fixed possible crash with incorrect expedition(space) saving 3. Fixed bug when the rocket pad is not available when reloading the world 4. Item pipes have the correct limit 5. Changed water consumption in distiller depending on the level, from 4 mb to 1 mb of water 6. Fixed a bug on the client with saving the render from another world 7. Fixed a bug when creating a new world, some saves are transferred to the new world 8. Removed erroneous crafts of raw metals ingot in the furnace 9. Fixed a bug with the virtualization of the mini smelter (if you transfer fluid through pipes, it was not displayed) 10. Now air pollution also decreases twice after 300 seconds, just like with soil pollution 11. Fixed breeding crafts (some were not displayed or could not be crafted) 12. Added crafts for pumpkin and watermelon seeds 13. Added new crafts for ender pearl and ghast tears 14. The input message was updated for the first time since 2021 15. Updated textures of item and fluid pipes
Changelog 3.3:
- Reworked the crafting recipe for the Electric Heater.
- Added Steam Storage.
- Simplified crafting recipes in the Smeltery.
- Increased spawn rate of Apatite Veins.
- Added TOP Addon integration for ore veins.
- Added side rendering for the Ejector and Extractor when hovering over a machine.
- Added 3x3 mode for the Saber.
- Added Iaido mode for the Katana.
- Added Steam Boiler (Multiblock Structure).
- Added Steam Quarry.
- Added Advanced Steam Quarry.
- Added Steam Rolling Machine.
- Added Wire Insulators (from primitive to electric level).
- Fixed issues with the Current Converter.
- Added Electric Current Converter.
- Added Chargers (from steam-powered to electric).
- Added Charged Redstone and Quartz.
- Added steam animation for steam-based machines.
- Added Agrocultures.
- Fixed a bug where repairing a Steel Hammer was impossible.
- Multiblock rendering no longer depends on the Controller block, meaning the structure remains visible even if the player looks away from the main block.
- Fixed a client-side bug where attempting to open an interface could place a block virtually.
- Fixed a rendering issue with multiblock grids, which previously caused transparency or lighting problems.
- Moon Spooter speed increased from 5 minutes to 3.5 minutes.
- Crystal Grower speed increased from 10 minutes to 7.5 minutes.
- Production modules now enhance Crystal Grower speed more efficiently (from 12 ticks to 8 ticks per second).
- Added Bees, Apiaries, and Frames.
- Fixed font issues in the Graphite Crystal Grower.
- Fixed a bug with mineral vein extraction using the Analyzer.
- Fixed a bug where the Drilling Rig displayed the wrong mineral vein name.
- Added Steam Biogenerator.
- Simplified liquid crafting in the Smeltery.
- Simplified Smeltery crafting recipe.
- Fixed a bug with the Extractor and Ejector in the Fluid Mixer, Gas Mixer, and Fluid Adapter.
- Added a recipe to craft Bone from 4 Calcium Dust.
- Fixed a bug where steam machines would lose their crafting recipe after reloading.
- Added Bio-Multi-Machines.
- Added Anti-Clicker System for primitive machines.
- Increased the Primitive Pump's working radius from 1x1 to 3x3.
- Pressure Converter now consumes liquid automatically, without needing to stop first. If no liquid is available, pressure will drop.
- Changed the Redstone Generator recipe.
- Fixed a bug with the timer and hopper in the Primitive Crystal Grower.
- Steam Boilers are now faster.
- Fixed a bug where players had to hold Shift to create a multiblock structure.
- Fixed duplicate messages when attempting to activate a multiblock structure.
- Added new raw materials.
- Fixed FPS dependency issues in primitive machines' GUI mini-games.
- Changed the chance of losing resources due to incorrect soldering from 100% to 25%.
- Fixed a potential bug in the Circuit Programming Table when clicking on the edge of the scrollbar.
- Updated the GUI of the Matter Assembler to match the new style.
- Increased the upgrade slot count for Ejectors and Extractors from 6 to 9.
- Updated the Reactor Simulator to match the new style.
- Added a full model for the Blast Furnace.
- Added visual effects for the Blast Furnace.
- Added raw metal variants and their liquid forms.
- Added a Strong Anvil.
- Added a Refractory Furnace.
- Added a Mini Smeltery.
- Removed redundant uranium recipes.
- Added an Electric Refractory Furnace.
- Added a Wind Turbine.
- Added a Hydro Turbine.
- Increased operational duration of Neutron Protector and Proton Energy Connector.
- Added a Gas Turbine.
- Fixed a bug with panel module switching for multi-mechanisms.
- Fixed a bug where machines with multiple outputs would keep working even if one slot was full.
- Fixed a bug where Wooden and Steel Tanks couldn't be filled using a hopper.
- Fixed a visual bug displaying the Fertilizer slot incorrectly in the Autonomous Farm (when using more than 3 modules).
- Fixed a bug with receiving incorrect products in the single liquid adapter.
- Fixed a bug with repeated liquid consumption in the liquid adapter.
- Optimized panel rendering in the panel combiner.
- Fixed a bug in the panel combiner where placing a panel in a slot with an existing panel did not update the data.
- Reworked the FluidUtil library for capsules.
- Added steam turbines.
- Added a chicken farm.
- Added a sheep farm.
- Added a cow farm.
- Added a tree nursery.
- 9th-generation power grid.
- Optimized the magnet.
- Added a tree destroyer.
- Added a cactus farm.
- Added a pig farm.
- Added an electric brewing station.
- Added a sawmill.
- Added a stone type generator.
- Added a plant fertilizer.
- Added a plant collector.
- Added a plant nursery.
- Added a plant purifier.
- Added a pesticide.
- Added a weeder.
- Added a bee apothecary.
- Added a bee product collector.
- Slightly optimized the packet system.
- Slightly optimized the crafting addition system.
- Optimized the autonomous recipe addition system in the solid matter converter.
- Ore vein generation is now faster and less demanding.
- Small stones no longer glow in the dark (smooth lighting is now working correctly).
- Accelerated tile registration.
- Accelerated tile loading in the world.
- Changed the logic of universal wires (now you need to use corresponding wires to connect them).
- Fixed a bug where an ore vein could spawn slightly in the air in a mountain biome.
- Completely reworked the trading machine mechanics.
- Reworked the logic of tile connections to item and liquid pipes.
- Added a multi-energy mode to Power Utilities in the config.
- Reworked the nuclear bomb explosion.
- Radiation no longer accumulates if protective armor is worn.
- Added genomes for bees and plants.
- Added a centrifuge.
- Added an incubator.
- Added an isolator.
- Added an RNA assembler.
- Added a shapeshifting transcriptor.
- Added a mutatron.
- Added a genetic stabilizer.
- Added an inoculator.
- Added a genetic replicator.
- Added a genetic transposer.
- Added a genetic polymerizer.
- Added a genome extractor.
- Slightly optimized recipe searching.
- Added basic item and liquid pipes (they only connect to other pipes, without input or output).
- Added inventories to item and liquid pipes depending on the side.
- Added a red signal mode (transmits when there is a signal).
- Added new item and liquid pipes (with conductivity).
- Added a gas well.
- Changed the interface in bags.
- Changed the interface in the coke oven.
- Changed the interface in the chemical plant.
- Changed the interface in the geothermal pump.
- Changed the interface in the solid matter converter.
- Fixed the interface in solar generators (generation description shift).
- Added a deflector shield.
- Added panel acceleration.
- Optimized data saving.
- Optimized the client when viewing the usage of solid matter for an item.
- Optimized the client when viewing the usage of liquid matter for an item.
- Added a relocator.
- Added a holographic space display.
- Added rockets.
- Added satellites.
- Added probes.
- Added rovers.
- Added research lenses.
- Simplified the logic of modification modules.
- Slightly accelerated mod startup.
- Fixed pollution effects on the player (it was not working).
- Fixed a pressure bug in mechanisms (it was possible to insert an automatic heating sensor).
- Added an experience system in some primitive machines (the more recipes completed, the faster crafting will become).
- Added brewing.
- Added multi-greenhouses.
- Added a 2x-4x molecular converter.
- Any ingots can now be melted in the smeltery.
- Added a graphical interface for the fuel tanks of the smeltery.
- Fixed a bug in the smeltery where, if the first tank had no liquid, it wouldn't take liquid from other tanks.
- Added a "split" mode in the smeltery.
- Added an agro-analyzer.
- Added a bee-analyzer.
- All blocks in multiblock structures now correctly align when assembled (rotation is now correct).
- Added a darkness converter.
- Simplified the crafting of daily glass in the double molecular converter.
- Added a dark converter.
- Reduced the cost of coolant from 10,000 mB to 8,000 mB.
- Added dark wire.
- Fixed a bug in the primitive rolling machine where the required item count for a recipe could be ignored.
- Added upgrade slots for the circuit programming table.
- Fixed a bug in nuclear fusion related to radiation consumption by the mechanism.
- Fixed a bug with the stack module.
- In the liquid cooler, the output in recipes using hot coolant has been changed from water to coolant.
- Changed the crafting recipes for item and fluid pipes.
- Fixed a bug where upgrade kits for panels worked incorrectly.
- Reactor output level now depends on generation.
- Fixed a bug where the liquid reactor did not generate energy when in the red zone.
- Added upgrade slots for the night absorber.
- Fixed the "tap strength" modification module.
- Reduced the crafting cost of reactor casings by half.
- Added a redstone ore vein.
- Slightly increased the size of ore veins.
- Added a crafting recipe for the peat generator.
- Steam mechanisms can no longer be rotated with a wrench.
- Added a display of loot from machines.
- Reduced the hardness of some blocks.
- Fixed the description in the coke oven.
- Added an improved coke oven.
- Increased the speed of the soil purifier by 10 times.
- Added the ability to use productivity modules on the soil purifier.
- Increased the air purification speed of the air purification station.
- Added the ability to view the number of productivity modules via TOP Addons.
- Changed the crafting recipes for mechanical casings.
- Added TOP Addons integration to some machines for viewing recipe progress.
- Fixed the upgrade list behavior for the puller and pusher modules.
- Fixed the functionality of the puller and pusher modules.
- Added pollution to machines that previously didn't have it.
- Added descriptions for machines and tooltips when hovering over them.
- Increased the fertilizer crafting output from 4 to 8.
- Reduced the amount of fertilizer required for autonomous farms from 1 fertilizer = 16 to 1 fertilizer = 8.
- Reduced the percentage of radioactive ore veins that emit radiation from 100% to 25%.
- Radiation is now removed from the player upon death.
- Added a new sound for steam machines when a crafting failure occurs.
- Reduced the chance of obtaining a casing when dismantling from 20% to 10%.
- Increased the chance of obtaining diamond and emerald ore from crystal ore.
- Added a steam liquid heater.
- Changed the crafting recipes for thermal and cooling pipes; now crafted per era, and instead of 1 item, 4 are crafted.
- Changed the crafting recipes for cooling modules and the auto-heater.
- Changed the crafting recipe for quantum cable; now crafts 2 wires instead of 1.
- Changed the crafting recipe for the rotor module template.
- Added fluorine lake generation in ocean biomes.
- Fixed a bug where the analyzer module could be placed in an incorrect slot in the quantum quarry.
- Added an electric lightning rod.
- Fixed a bug where breaking stones with a hammer had a reversed probability.
- Fixed a bug with multiblock tanks.
- Fixed a bug with input item substitution in some machines with fluids.
- Fixed a bug where using the de-planer could cause chunk loading issues.
- Fixed a bug where the charging speed on the plate was higher than in the slot.
- Fixed a bug in the recycler when working with a double recycler box.
- Removed integration with ExNihilo.
- Fixed a bug with multiblocks where desynchronization could occur upon first assembly.
- Removed the reverse crafting recipe for the "panel type" module back into a panel.
- The photon autonomous farm no longer overheats.
- Removed integration with Forestry.
- Removed integration with ProjectE.