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Create Mechanical Spawner

Create Mechanical Spawner

A mechanical spawner block. Generates Mobs with rotation power. This mod it's meant to be used in modpacks.

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Game Mechanics
Mobs
Technology

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki

Creators

oierbravo
oierbravo Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated last month
DescriptionChangelogVersions

Create Mechanical Spawner

A mechanical spawner block. Generates Mobs with rotation power.

Dedicated wiki

1.21.1-2.x Version Requires Mechanicals Lib

  • Modrinth

Version support & documentation

  • 1.21.1: Supported. Documentation refers to this version.
  • 1.20.1: Only critical issues: Documentation

Features

  • Random Spawn fluid
    • Biome dependant random generation
  • Specific liquid for Mobs
  • Configurable:
    • Stress
    • Minimum speed
    • Fluid capacity
    • Spawn point max range
    • Processing time multiplier (or dividier). Allows to modify the time for all recipes without editing them.
  • Spawn fluid mixer recipes.
  • JEI & Jade integration
  • KubeJS integration
  • Ponder scene
  • Loot collector block
    • Configurable to allow any container or Create Item Vault.
    • Can be disabled.
    • The spawner can be configured to work only with loot collectors.
  • Wither & explosion immune glass & casing.
  • Wither recipe.

Spawn recipes

  • input required.
  • output optional. Any entity like "minecraft:skeleton". Default: random mob from biome.
  • processingTime optional. Defaults: 200
  • customLoot optional. Allows to generate custom loot when used with loot collector blocks.

Random generation (already in the mod)

{
  "type": "create_mechanical_spawner:spawner",
  "input": {
    "type": "fluid_stack",
    "amount": 100,
    "fluid": "create_mechanical_spawner:spawn_fluid_random"
  },
  "processingTime": 1500
}

Specific Mob example

{
  "type": "create_mechanical_spawner:spawner",
  "input": {
    "type": "fluid_stack",
    "amount": 100,
    "fluid": "create_mechanical_spawner:spawn_fluid_pigling"
  },
  "output": "minecraft:pig",
  "processingTime": 2500
}

Custom loot example

{
  "type": "create_mechanical_spawner:spawner",
  "customLoot": [
    {
      "id": "minecraft:nether_star"
    },
    {
      "count": 16,
      "id": "create:experience_nugget"
    },
    {
      "chance": 0.5,
      "count": 8,
      "id": "create:experience_nugget"
    }
  ],
  "input": {
    "type": "fluid_stack",
    "amount": 300,
    "fluid": "create_mechanical_spawner:spawn_fluid_wither"
  },
  "output": "minecraft:wither",
  "processingTime": 5000
}

KubeJS support (Server script)

Disable all default recipes:

event.remove({ type: 'create_mechanical_spawner:spawner' })

Disable specific mob recipes:

event.remove({ output: 'minecraft:wolf'});

Bindings

  • Chanced output
Output.of('minecraft:clay', 0.5)

Add random generation recipe:

//Random Mob (biome dependant)
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);

Add specific mob recipe:

//Specific MOB
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;

Add recipe with custom loot:

event.remove({ output: 'minecraft:wither_skeleton'}); //recommended
event.recipes.create_mechanical_spawner.spawner("minecraft:wither_skeleton", Fluid.of('minecraft:lava', 1000))
    .customLoot(
        [
            Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
            Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
        ]
    )
	.processingTime(2000);
  • It's recommended to disable the default recipe before adding the recipe with custom loot.

Thanks to the Creators of Create.

Code inspiration from the Create mod itself & Mrbysco

Modrinth is open source.

main@acf2694

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