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Copper Rails

Copper Rails

Enhances minecart transportation with new rails : oxidizable copper rails and crossings

44.7k
86
Game Mechanics
Technology
Transportation

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.2
1.18.x

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

Rob0fox
Rob0fox Member

Details

Licensed CC-BY-NC-SA-4.0
Published 11 months ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

CopperRails mod banner

Have you always wanted to buff minecarts to make them more useful and transport you between your or your friends' bases ? This mod adds new rails : copper rails and rail crossings.

About Experimental Features : Snapshot 24w33a introduced minecart improvements experiments. This doesn't make CopperRails useless as it is still a good idea to have different speeds for each level of oxidization. So, I plan to adapt this mod to be compatible with this new system. But for now, please do not try to use this mod if you have experimental features enabled, as it will NOT work (and could break your game).

Copper Rails

Copper rails are more powerful rails than regular golden powered rails. However their speed reduces with oxidation ! You can also use this reduced speed (slower than regular powered rails when fully oxidized) to brake carts or move them slowly. All types of copper rails (normal, exposed, weathered, oxidized)

  • Normal (unoxidized) copper rails are twice as fast as vanilla powered rails, making them slightly faster than the fastest horse you can theoretically get.
  • Copper rails can be waxed the same ways (apply or craft) than vanilla oxidizable blocks.

Rail Crossing

Minecraft lets you turn rails of a 3-way intersection with redstone, but it is unfortunately impossible with 4-way intersections (crossings). This is fixed with this mod, introducing the rail crossing block ! On the crossing, minecarts can only go forward, but the direction of the rail can be switched with redstone. Crossing rail in both positions

  • Choose the default orientation when placing. Power the crossing via its top or bottom (all edges should be occupied by rails). If the crossing turns its default position because you placed adjacent rails next to it, just replace it.
  • Crossings can not have an ascending shape (still achievable with debug stick but behaviours are not supported).

3D Rails

A built-in resource pack is included in the mod to render 3D rails like VanillaTweaks 3D rails. 3D Rails both from copper rails mod & VanillaTweaks resource pack

Other minor changes

  • Max speed on rails (non powered rails) is now the speed of normal copper rails (instead of vanilla powered rails speed).
  • Max speed is capped to lower speed when ascending.

Supported languages

  • English (US)
  • Français (France)
  • Français (Canada)
  • Community supported languages (may not be 100% accurate) :
    • 简体中文(中国大陆) (Simplified Chinese)

Not playing in these languages will display English (US) names.

Credits

  • Thanks to Modern Minecarts to have inspired this modding journey, from which I took inspiration and reused copper rails textures.
  • Blockbench for creating 3D model of crossing, VanillaTweaks for powered rails model.

Modrinth is open source.

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