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Big Globe

Big Globe

The world is big. Go explore it!

439.5k
1,351
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.4
1.19.2

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

Builderb0y
Builderb0y Owner

Details

Licensed CC-BY-NC-4.0
Published 2 years ago
Updated 4 weeks ago
DescriptionGalleryChangelogVersions

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Big Globe 5.0.7

by Builderb0y on Jul 26, 2025
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Fix Sinytra Connector compatibility for like the 3rd time now. Note that this fix only affects MC 1.20.1. No other MC versions are affected, so Big Globe V5.0.6 is still latest for all other MC versions.

Big Globe-5.0.6-MC1.21.8

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.21.5

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.21.4

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.21.3

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.21.1

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.20.6

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.20.4

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.20.2

by Builderb0y on Jul 25, 2025
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Big Globe-5.0.6-MC1.20.1

by Builderb0y on Jul 25, 2025
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For users

  • Support MC 1.21.8.
  • Fixed bamboo spawning on beaches.
  • Probably fixed sinytra connector compatibility again.
  • Fixed tropical fish not spawning anywhere.
  • By small but very loud demand, made it impossible to be stranded on the nether roof in Big Globe worlds.

For data pack developers

  • Fixed scripts calling setBlockState() with a null block state causing problems.
  • Implemented perlin derivative grids.
    • Min and max values of perlin derivative grids are NOT implemented. Thankfully, not much uses those as far as I can tell. Seems to just be rock layers. So like... don't use perlin derivative grids for rock layers. Regular perlin grids are fine.

Big Globe 5.0.5

by Builderb0y on Jul 16, 2025
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This is a hotfix version which addresses a crash on launch in V5.0.4 with MC 1.21.6 and MC 1.21.7. No other MC versions are affected, so V5.0.4 is still the latest version of Big Globe for all MC versions older than 1.21.6.

Big Globe-5.0.4-MC1.21.7

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.21.5

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.21.4

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.21.3

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.21.1

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.20.6

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.20.4

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.20.2

by Builderb0y on Jul 16, 2025
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Big Globe-5.0.4-MC1.20.1

by Builderb0y on Jul 16, 2025
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For normal users:

  • Updated to MC 1.21.6 and 1.21.7.
  • Fixed LODs rendering in front of terrain in dimensions which don't have translucent blocks as part of worldgen (nether and end).
  • Waypoint renderer is now more glowy.
  • Added another end fractal structure.
  • Fixed bamboo spawning in lakes and rivers.
  • Powder snow now spawns in frozen caves.
  • Voidmetal armor can now have trims applied to it.
  • Fixed bonemeal not producing flowers in big globe worlds.
  • Abandoned cities now contain copper bulbs, in addition to redstone lamps.
  • The small puddles of water that spawn in swamps now place mud around and below themselves.
  • Fixed obelisks rarely getting cut off at chunk boundaries.
  • Satin is no longer required for waypoint or hyperspace effects in old MC versions.
  • Temporarily disabled worldgen integration for Voxy 0.2.x, as integration with Voxy 0.2.x was always bad and broken and made Voxy very unhappy.
    • Worldgen integration will be re-added if/when Voxy gets an API for this.
    • Worldgen integration still works fine with Voxy 0.1.5 in MC 1.20.4.

For data pack users:

  • Fixed world traits failing to apply on world creation.

For data pack developers:

  • Added perlin grids (derivative perlin grids are not yet implemented, but are planned).
  • Added rotation and mirror fields for StructurePiece instances.
  • Mega trees can now be moved by structure overriders.
  • Inline layer definitions are back to being unsupported again.
    • This is because inline definitions do not have an ID associated with them, but LOD rendering syncs them to the client as a registry, which requires an ID.
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