v3.0.27
Changes
- Added new utility methods in ClientUtils.
- getCurrentAnimationController(); Allows you to get the controller of the animated object.
- getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
- getCurrentAnimationLength(); Allows you to get the length of the current animation.
Fixes
- Fixed an issue where NeoForge would kill itself on packets.
v3.0.26
Changes
- Added an AzCommand create option for setting speed is now easier.
- Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).
Fixes
- Fixed an issue where setting animation speed via AzCommand would not take effect.
v3.0.15
Changes
- Added new utility methods in ClientUtils.
- getCurrentAnimationController(); Allows you to get the controller of the animated object.
- getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
- getCurrentAnimationLength(); Allows you to get the length of the current animation.
Fixes
- Fixed an issue where NeoForge would kill itself on packets.
v3.0.14
Changes
- Added new utility methods in ClientUtils.
- getCurrentAnimationController(); Allows you to get the controller of the animated object.
- getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
- getCurrentAnimationLength(); Allows you to get the length of the current animation.
Fixes
- Fixed an issue where NeoForge would kill itself on packets.
v3.0.14
Changes
- Added new utility methods in ClientUtils.
- getCurrentAnimationController(); Allows you to get the controller of the animated object.
- getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
- getCurrentAnimationLength(); Allows you to get the length of the current animation.
Fixes
- Fixed an issue where the game would kill itself on packets.
v3.0.14
Changes
- Added an AzCommand create option for setting speed is now easier.
- Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).
Fixes
- Fixed an issue where setting animation speed via AzCommand would not take effect.