Optimised a few recipes by combining them into a single entry
- Also fixed the incorrect melting temperatures in several recipes
Fixed all the melting times not using the proper time units
- For some reason, the mod uses a 4:1 time ratio (e.g. 12 time equals 3 seconds for the item to melt) instead of the standard 20:1 (20 ticks per second)
Fixed Bygone Nether's Gilded Netherite recipes not loading in
Fixed the Obscuria's Essentials Paladin's Helmet using a Helmet instead
Fixed the Oh The Biomes You'll Go recipe for Chainmail Boots using a Helmet instead
Fixed the Oh The Biomes You'll Go recipe for Pendorite Horse Armour not loading in
Added a melting recipe for Crying Obsidian
Added melting recipes for all of Blood Magic's anointments
Added melting recipes for several other random items that I missed
Added support for the following mods:
- Additional Additions
- Bygone Nether
- Colds: Easy Paxel (and the Lite version)
- Oh the Biomes You'll Go
- Only Paxel
- Simple Paxels
Overhauled file structure so it's easier to add recipes
- This doesn't affect users, but is still worth noting
Fixed several Iron recipes using Cast Iron items
Fixed the recipe for Cast Iron Nuggets not loading in
Added a recipe for Cast Iron Plates
Added Molten Slime to several recipes that were missing it
The datapack now fixes the incorrect melting amount for Emeraldite Shards if BYG & Tinkers Integrations and Tweaks are loaded
Added support for the following mods:
- Blood Magic
- ChickenChunks
- EnderStorage
- RFTools (all modules)
- XNet
Initial release.
Supports the following mods:
- Create
- Create Crafts & Additions
- Create Deco
- Create Enchantment Industry
- Essentials
- Obscuria's Essentials (Legacy)
- OpenBlocks Elevator
- Lightman's Currency
- Lightman's Currency Tech
- Quark - Quark Oddities
- Twilight Forest's Iron Ladder (other materials already have recipes)