The Adventurer Update
Dungeons+ for the longest time has had singular biome based dungeons which while cool means that you come across a lot of repeat dungeons. This is changing in a huge way with this update with the addition of dungeon variants and dungeon rot tweaks.
I am also taking steps to make the dungeon ruins slightly more common as they were a bit too rare to find and additionally add more variants
Changes
NEW - Added randomised chests to the majority of dungeons+ structures
NEW - Dungeon variants. Each biome specific dungeon now has 3 different variants (including it's default)
NEW - Added 5 unique dungeon ruin structures
- Adjusted the spawning of trail ruins to be more commonly spread out in the world
- Cleaned up & simplified dungeon block rot code for all dungeons
- New dungeon rot process for the deepwater dungeon so prismarine can be randomised
- Cleaned up rouge blocks & structure voids in all dungeons+ dungeons
- Lush dungeons no longer spawn in mangrove swamps & cherry biomes (To avoid crossover with the infested & muddy dungeons)
- Deepwater dungeons no longer spawn under oceans to avoid cases where custom ocean biomes may have an ocean floor lower than y=32
- Deepwater dungeon spawn chances have been increased to match other dungeon spawn rates
- Dungeons & Ruins will now avoid generating near/next to trial chambers