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Supernatural

Supernatural

Adds supernatural mobs and entities to your world!

10.1k
25
Game Mechanics
Mobs
World Generation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.4
1.19.2
1.18.2
1.16.5

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Jusey1
Jusey1 Owner

Details

Licensed MIT
Published 2 years ago
Updated last week
DescriptionGalleryChangelogVersions
All versionsSupernatural 2.3.0

Supernatural 2.3.0

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Changelog

  • A lot of code improvements to many elements in this mod and less MCreator generated code overall.

  • Removed Ghosts Completely.

  • Removed Ectoplasm but kept texture just in case for later.

  • Temporally Disabled Merfolk (their code were lost due to a computer issue and haven't gotten to remaking them yet since they weren't doing much in the mod).

  • -Might Rework when returned.

  • Added Supernatural Config.

  • -vampire_speed : true - Enables/Disables Vampire Speed Buff.

  • -vampire_strength : true - Enables/Disables Vampire Strength Buff.

  • -vampire_haste : true - Enables/Disables Vampire Haste Buff.

  • -vampire_invis : true - Enables/Disables Vampire Invisibility while sneaking.

  • -vampire_sun : true - Enables/Disables Vampire Sun damage.

  • -vampire_sun_damage : 4 - Set the damage of Sun Damage.

  • -vampire_wooden_death_req : 0.6 - Set the health requirement for triggering instant death to wooden swords (0.0 to disable. 1.0 is max).

  • Added "Spook".

  • -Note: Will be getting new sounds Soon#TM.

  • -Replaces ghosts in Graveyards.

  • -Can possess animals, or monsters if they don't have a Spook already in them or don't have the Glowing effect.

  • -Can possess a full suit of armor from the armor stand.

  • -Glowing effect will instantly remove a Spook from the target.

  • -Spooks become persistent if they were inside of a player, animal, or the monster was persistent.

  • -Possessed Armor now has the possession effect too and cannot live without it.

  • Vex Changes

  • -Now has 1.19.3 updated model and textures.

  • -Will always have a lifetime of 100 seconds no matter how it spawns.

  • -Will always have a home block position upon spawn.

  • -Will always attempt to mark a nearby Spellcaster Illager as their owner, else just sets it to null.

  • Vampirism can now be cured if the player was struck by lightning while having an Totem of Undying in their inventory.

Files

Supernatural-2.3.0.jar(906.09 KiB) Primary
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Metadata

Release channel

Release

Version number

2.3.0

Loaders

Forge

Game versions

1.19.2

Downloads

20

Publication date

February 3, 2023 at 1:55 AM

Publisher

Jusey1

Jusey1

Owner

Version ID

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