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Mob AI Tweaks

Mob AI Tweaks

A mod that reworks mob AIs. Including some bosses.

105.4k
166
Game Mechanics
Mobs
Optimization

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4–1.20.6
1.20.1
1.19.4

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Unknowneth
Unknowneth Member

Details

Licensed MIT
Published 10 months ago
Updated 2 days ago
DescriptionGalleryChangelogVersions
All versionsMob AI Tweaks 1.8.0 for 1.21.5

Mob AI Tweaks 1.8.0 for 1.21.5

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Changelog

-Added Potions of Blinding to the Illusioner's drops.

-Added a rework to Chicken Jockeys.

-Added a rework to Witches.

-Added a small tweak to Wandering Traders.

-Added a new functionality to Villagers.

-Added a new datapack tag: healable_by_cleric_villager, contains villagers, wandering traders, guard villagers, iron golems, snow golems and undead mobs by default.

-Added a new datapack tag: zombies_illagers_cannot_attack, contains zombie pigmen by default.

-Added Target and PositionTarget to NBT data.

-Added Chinese localization, credit to v191949v.

-Added skeletons_that_use_vanilla_attack_checks. This allows skeletons to use their vanilla ranged-melee switch code as supposed to the optimized re-implementation of this mod. This was added because some skeleton mobs do not call super.initGoals() when overriding initGoals(). Contains corsairs from Xire87's Mob Variants by default.

-Added golems_cannot_target_at_all_cost datapack tag. This prevents iron and snow golems from targeting these sets of mobs due to potential mod conflicts. Contains villagers, guard villagers and both iron and snow golems.

-Added a new error message for /target. It will now say "Mob1 cannot target Mob2 as they are not a valid target for that entity." By default, if an iron or snow golem were to target a mob from golems_cannot_target_at_all_cost, or if any mob were to target a ghast (as they are hard coded in vanilla to never attack ghasts), this error occurs. This error does not happen however if the two mobs are from two different scoreboard teams.

-Reworked how Snow Golems attack.

-Reworked how blindness works on mobs.

-Reworked the Evoker's fireball attack entirely.

-Reworked the way Evokers summon Vexes.

-Reworked and optimized the way Villagers use their special roles.

-Optimized the code used by the new Blaze attack animation.

-Fixed the Wither withering all over the place when spawned on ice or when it acquires a far away target upon being spawned.

-Fixed baby zombie ride positions on adult zombies.

-Fixed Ravagers continuing their charge attacks even after hitting their targets.

-Fixed a crash relating to skeletons switching weapons in certain conditions.

-Fixed Villagers being able to multi-task.

-Fixed fishing rods not displaying correctly when used by mobs.

-Fixed UsedItem and IsAggressive NBT datas being saved during world exit, causing unintended behaviors when rejoining the world.

-Removed blaze_extra_fireballs_count, replaced with blaze_fireball_count_easy, normal, and hard.

-Fixed iron golems attacking clerics if Guard Villagers is installed.

-Fixed witches attempting to jump if they are not throwing their potions when they have jump boost.

-Fixed a crash that could occur if an illusioner were to attack without a bow.

-Fixed corsairs from Xire87's Mob Variants having no AI whatsoever.

-Fixed MobVariantsCanConvert NBT tag being deleted by this mod if Xire87's Mob Variants is installed.

-Illusioners can no longer attack if they don't have bows.

-Removed an unused datapack tag.

-Cleaned up a bit of the config code.

Files

mob-ai-tweaks-1.8.0-1.21.5.jar(555.16 KiB) Primary
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Metadata

Release channel

Release

Version number

1.8.0

Loaders

Fabric

Game versions

1.21.5

Downloads

74

Publication date

August 2, 2025 at 6:08 AM

Publisher

Unknowneth

Unknowneth

Member

Version ID

Modrinth is open source.

main@acf2694

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