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Mob AI Tweaks

Mob AI Tweaks

A mod that reworks mob AIs. Including some bosses.

108.6k
171
Game Mechanics
Mobs
Optimization

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4–1.20.6
1.20.1
1.19.4

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Unknowneth
Unknowneth Member

Details

Licensed MIT
Published 10 months ago
Updated yesterday
DescriptionGalleryChangelogVersions
All versionsMob AI Tweaks 1.7.2 for 1.21.5

Mob AI Tweaks 1.7.2 for 1.21.5

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Changelog

-Fixed a crash that could occur if the player was killed during the middle of an Iron Golem or Ravager's special attack.

-Fixed a crash that could occur if an Illusioner loses its target while reshuffling clones.

-Fixed Illusioner clone's arrows having different inaccuracy deviation, they now all share the same uncertainty.

-Fixed a crash that could occur if a Skeleton while skeleton_switch_to_melee_range setting is set to 5 or higher, attempts to switch to a melee weapon.

-Fixed this mod's enchantments being able to spawn in modded structures.

-Optimized the code used for the Elder Guardian's reworked beam attack.

-This mod now patches GoalSelector's tick() function and puts it inside a try-catch statement. In simpler words, mob behaviors can no longer crash the game and only leave an error message in the server log.

-Added particle effects to indicate if a Ravager is about to and is performing its special attack.

-Added Tide armor trims to the Elder Guardian's drops.

-Added a config option to change the shooting speed of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/override_attack_intervals.txt)

-Added a config option to change the melee attacking movement speed of pillagers. (pillager_melee_mode_speed_boost, 0 by default, which means no movement speed boost)

-Added a config option to change the melee attacking movement speed of skeletons. (skeleton_melee_mode_speed_boost, 10 by default, which means 10% faster, overriding vanilla's 25%)

-Added a config option to change the secondary melee weapon of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/mob_secondary_weapons.txt, pillagers have stone axes by default)

-Added a config option to change the wait time needed for pillagers to switch to an axe and try to break a blocking target's shield. (pillager_shield_break_cooldown, 60 by default, making the pillager wait 60 ticks (3 seconds) before attempting to break a shield), 0 means immediate)

-Added a config option to change the distance needed for pillagers to switch to a melee weapon when their targets are up-close. (pillager_switch_to_melee_range, 3 by default, 0 means its disabled)

-Added a config option to allow skeletons to switch to a melee weapon when their targets are up-close. (skeleton_switch_to_melee_range, 0 by default, which means its disabled)

-Nerfed the melee attacking movement speed multiplier for skeletons to compensate for the fact that all melee attacking mobs do not "pause" when pathfinding anymore. (from vanilla's 25% to 10%)

-Nerfed the shooting speed of wither skeletons when using a bow, they now take 1 second longer. This means they fire 0.5 seconds faster than a bogged, which is roughly 1 arrow every 3 seconds on hard difficulty.

-Nerfed pillager's shield breaking behavior, they now wait for 3 seconds before attempting it and now occasionally pauses trying to close the gap to make them look like they're "playing it safe".

-Nerfed crossbow using mobs, they now shoot slower on easy difficulty.

-Removed "pillagers_use_melee_attack" config option, it is now replaced by "pillager_switch_to_melee_range".

Files

mob-ai-tweaks-1.7.2-1.21.5.jar(507.29 KiB) Primary
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Metadata

Release channel

Release

Version number

1.7.2

Loaders

Fabric

Game versions

1.21.5

Downloads

852

Publication date

June 28, 2025 at 2:17 PM

Publisher

Unknowneth

Unknowneth

Member

Version ID

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