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Marium's Soulslike Weaponry

Marium's Soulslike Weaponry

A minecraft mod that adds new bosses and legendary weapons

993.8k
355
Adventure
Equipment
Mobs

Compatibility

Minecraft: Java Edition

1.20.4
1.20–1.20.1
1.19.2–1.19.4
1.18.2

Platforms

Fabric
Forge

Supported environments

Client and server

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Links

Report issues View source Visit wiki

Creators

mariumbacchus
mariumbacchus Owner

Details

Licensed CC0-1.0
Published 2 years ago
Updated last week
DescriptionGalleryChangelogVersions
All versionsSW 1.2.4 [1.20.1] Fabric

SW 1.2.4 [1.20.1] Fabric

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Changelog

1.2.4

  • Fixed a bug that removed original paper recipe

  • Fixed a bug preventing Day Stalker from using OVERHEAT attack

  • Fixed a bug preventing Night Prowler from using BLADES REACH and RIPPLE FANG attacks

  • Fixed a bug causing Excalibur's Sonic Boom ability to auto target armor stands

  • Crucible Sword has reduced cooldown in the Nether

  • Chungus Staff now can be used to shoot Charged Chungus heads (which are primed TNT) that go through walls and explode after 15 ticks. Pressing ability keybind gives the user Haste and Speed like the old use ability

  • Silver Bullets no longer have gravity, but ticks before respawning has been reduced from 200 to 100

  • Added the new Ethereal Ammunition gun enchantment, making Silver Bullets go through walls, but they last only 25 ticks

  • Added the new Explosive Rounds gun enchantment, making Silver Bullets explode on contact with entities

  • Added the new Chain Lightning gun enchantment, making Silver Bullets damage mobs near the main target hit with soul infused lightning

  • Added the new Curse of Misfire enchantment, adding a chance to cause an explosion on the user each Silver Bullet fired

  • Added info to Demon Chunks that they can be used to summon the Decaying King when used on a Blackstone Pedestal

  • Added info to the Draugr that it can summon the Old Champion for a re-fight when used on an Old Moon Altar

  • Added info/hint to the Lost Soul that it can be used on the Old Moon Altar

  • Added info to the Essence of Eventide that it can be used on the Old Moon Altar to summon the Fallen Icon

  • Old Champion's Remains now bounce off projectiles after 3 consecutive projectile hits

    • Melee attacks reset the counter
    • The amount of hits before growing immune can be changed with config line old_champions_remains_max_projectile_hits_before_immune
  • Removed the darkness effect from Frenzied Shade's shadow orb attack

  • Copies of the Frenzied Shade now die when the main one does

  • Added boss music to Old Champion's Remains and Frenzied Shade and disc of the Champion's song

  • Returning Knight now only uses the summon attack if no healer is alive

    • It will no longer summon healers under 50%, instead increasing the Remnant spawn amount
    • Obliterate attack will summon two Remnants instead of one if under 50% health, and will spawn regardless if the target that died was undead or not
    • Added config line for the summon attack cooldown
  • Added hurt sounds to Day Stalker and Night Prowler (phantom sounds for now)

  • Soulmasses can now be healed by using Lost Souls on it (items inside the common lost_soul tag)

  • Added config lines for entity health and armor for entities that didn't have it already and changed values of some, the config has to be deleted and re-generated for these changes to take effect

    • Mobs/Entities:
      • Dark Sorcerer: Health 10, Bonus Armor 0 (unchanged)
      • Evil Forlorn: Health 15 -> 30, Bonus Armor 0 (unchanged)
      • Familiar Ghost: Health 10, Armor 0 (unchanged)
      • Forlorn: Health 15 -> 30, Bonus Armor 0 (unchanged)
      • Frost Giant: Health 50, Armor 8 (unchanged)
      • Moderately Sized Chungus: Health 14, Armor 0 (unchanged)
      • Remnant: Health 10 -> 20, Bonus Armor 0 (unchanged)
      • Rime Spectre: Health 10, Bonus Armor 0 (unchanged)
      • Soulmass: Health 50 -> 75, Armor 4 -> 10 (unchanged)
      • Sword of Freyr: Health 50 (unchanged), Armor 0 -> 10
      • Sphere of Warmth: Health 20, Armor 0 (unchanged)
      • Withered Demon: Health 80 (unchanged), Armor 0 -> 2
    • Bosses:
      • Decaying King: Health 500 -> 600, Armor 5 -> 10
      • Returning Knight: Health 400 -> 500, Armor 8 -> 15
      • Old Champion's Remains: Health 200 -> 300, Armor 5 -> 10
      • Frenzied Shade: Health 100 -> 150, Armor 0 -> 2
      • Monarch of Chaos: Health 400 -> 450, Armor 4 (unchanged)
      • Fallen Icon: Health 500 -> 550, Armor 20 (unchanged)
      • Day Stalker: Health 500 -> 600, Armor 10 -> 15
      • Night Prowler: Health 400 -> 500, Armor 10 (unchanged)
  • Fabric only: Made it compatible with Epic Fight mod in case someone downloads the fabric version and uses Sinytra Connector with Epic Fight

Dependencies

dependency-iconAttributeFixrequired
dependency-iconRanged Weapon APIrequired
dependency-iconGeckolibrequired
dependency-iconFabric APIrequired

Files

soulslike-weaponry-1.2.4-1.20.1-fabric.jar(51.03 MiB) Primary
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Metadata

Release channel

Release

Version number

1.2.4-1.20.1-fabric

Loaders

Fabric

Game versions

1.20.1

Downloads

2722

Publication date

May 6, 2025 at 6:38 PM

Publisher

mariumbacchus

mariumbacchus

Owner

Version ID

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main@acf2694

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.