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Flowing Fluids

Flowing Fluids

Gives fluids realistic flowing physics, making them mostly finite. With various settings for performance, visuals, and gameplay interaction.

30.1k
243
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Traben
Traben Member

Details

Licensed LGPL-3.0-only
Published 7 months ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions
All versionsForge - 1.20.1

Forge - 1.20.1

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Changelog

  • fixed a crash with distant horizons
  • fixed Create pipes not consuming fluids in the world
  • allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
  • added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
  • rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
  • rain will now fill water twice as fast during a thunderstorm
  • added rain_fills_block_above setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
  • the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
  • added min_level_for_obsidian setting to allow obsidian to be created at lower lava levels, defaults to 6
  • made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
  • updated API version to 2 due to the above change

Files

flowing_fluids_forge_1.20.1-0.5.jar(308.94 KiB) Primary
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Metadata

Release channel

Release

Version number

0.5

Loaders

ForgeNeoForge

Game versions

1.20–1.20.1

Downloads

92

Publication date

May 3, 2025 at 6:07 PM

Publisher

Traben

Traben

Member

Version ID

Modrinth is open source.

main@acf2694

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